01 2025 — 2026
Sirdab
Studio
Nidal: Revenge of the Valley
Founder · Game Director · Game Designer
FEATURED PROJECT / TEAM PROTOTYPE
Nidal
Revenge of the Valley
What if courage shaped the rules of combat?
A Souls-like action adventure set in an Arabian world inspired by Wadi Al-Disah. I shaped its values, creative direction, world, story, and combat design.
Gameplay published on our team programmer’s channel.
Game direction
Combat & narrative design
Unreleased
Team prototype
Read the design story
Values become rules
I designed combat around courage: no treachery, and a duel challenge before confrontation. These are design intentions; the prototype does not demonstrate every planned mechanic.
Karr & Farr — attack and retreat
I designed a resource system connecting offensive pressure, retreat, and defensive timing. The team implemented part of the system; its resource gain did not yet match the intended design.
A smaller, testable scope
To work within our time constraints, I reduced the prototype’s combat scope to one attack and one defensive action. The goal was to focus the team on a manageable combat interaction.
Direction through collaboration
I reviewed concept art and provided feedback to keep the visuals aligned with the world and its values. I coordinated reviews using Trello and Discord and worked on the project pitch and competitor research.
My contribution, clearly
My work covered the game’s values, direction, world, story, and combat mechanics, alongside concept-art feedback. Art production and implementation in Unreal Engine were the work of my teammates.
The team behind the prototype
Othman Abdullah — programming
Zakaria Al-Hassan — 3D & animation
Samer Al-Aryani — art direction & concept art
Ghadi Al-Muthri — game & level design
Shahd Al-Yaqoub — UI/UX & graphic design
The studio chapter
Alongside developing Nidal, Sirdab participated in Savvy × Xsolla (2025) and Game by Code / MCIT (2026).