HAMOUD AL-OTAIBI

CULTURE INTO PLAY

Hamoud
Al-Otaibi.

Game Designer

Arabian values. Playable decisions.
I design worlds and combat systems rooted in the stories of where I come from.

Explore my work A journey shaped by teams,
ideas, and making games.

THE MARKS ALONG THE WAY

Selected experiences

Three chapters. A growing practice.
Open a station to discover the work behind it.

01 2025 — 2026

Sirdab
Studio

Nidal: Revenge of the Valley

Founder · Game Director · Game Designer

FEATURED PROJECT / TEAM PROTOTYPE

Nidal

Revenge of the Valley

What if courage shaped the rules of combat?

A Souls-like action adventure set in an Arabian world inspired by Wadi Al-Disah. I shaped its values, creative direction, world, story, and combat design.

Gameplay published on our team programmer’s channel.

MY FOCUS

Game direction
Combat & narrative design

STATUS

Unreleased
Team prototype

Read the design story
Values become rules

I designed combat around courage: no treachery, and a duel challenge before confrontation. These are design intentions; the prototype does not demonstrate every planned mechanic.

Karr & Farr — attack and retreat

I designed a resource system connecting offensive pressure, retreat, and defensive timing. The team implemented part of the system; its resource gain did not yet match the intended design.

A smaller, testable scope

To work within our time constraints, I reduced the prototype’s combat scope to one attack and one defensive action. The goal was to focus the team on a manageable combat interaction.

Direction through collaboration

I reviewed concept art and provided feedback to keep the visuals aligned with the world and its values. I coordinated reviews using Trello and Discord and worked on the project pitch and competitor research.

My contribution, clearly

My work covered the game’s values, direction, world, story, and combat mechanics, alongside concept-art feedback. Art production and implementation in Unreal Engine were the work of my teammates.

The team behind the prototype

Othman Abdullah — programming
Zakaria Al-Hassan — 3D & animation
Samer Al-Aryani — art direction & concept art
Ghadi Al-Muthri — game & level design
Shahd Al-Yaqoub — UI/UX & graphic design

The studio chapter

Alongside developing Nidal, Sirdab participated in Savvy × Xsolla (2025) and Game by Code / MCIT (2026).

02 2025

Firqa

Amir

GameJam Savvy · First Unity project

03 2024

Apple
Foundation

Sultan

Team Lead · Game Designer · Programmer

THE NEXT CHAPTER

Still carving
the path.

A designer’s curiosity.
A builder’s growing toolkit.

I’m Hamoud, a Computer Science student at Taif University. My focus is game design: turning culture, values, and stories into decisions a player can feel.

I’m developing my Unity and C# skills as I work toward technical game design. I want to contribute to Saudi Arabia’s game industry through games with a distinct voice and thoughtful systems.

Let’s connect